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I rewrote building system forOgre using make. New structure of modules looks like this now: ogre3d.modules ├── components │ ├── bites.pri │ ├── hlms.pri │ ├── meshlodgenerator.pri │ ├── overlay.pri │ ├── paging.pri │ ├──… 

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It is possible to use Ogre3D with Qt using external window feature of Ogre, yet this very crude solution and many of the Qt’s features are omitted. I am working currently on better integration Qt…