For QLMesh (and some other projects), I am running my own fork of Asset Import Library. The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently… 

I have prepared another update to QLMesh: ver. 2.1 add performance improvements (plugin is better handling big bitmaps), major update of Open Asset Library and support for new format: Photoshop Patterns (PAT) files - both… 

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For QLMesh (and some other projects), I am running my own fork of Asset Import Library. The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently… 

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I am quite happy I finally had time to release a new version of QLMesh. With multitude of 3d files, having such a quick tool is always nice welcome. But also relaying on built-in generator… 

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Current version (1.1) is using Mesa3D for offline rendering, but somehow I not happy with this solution. The new build is using OSX built-in support for COLLADA/ASE format - this much more convenience in daily…