QLMesh 2.0 released

I am quite happy I finally had time to release a new version of QLMesh. With multitude of 3d files, having such a quick tool is always nice welcome.

But also relaying on built-in generator made the whole code simpler and cleaner - previous version had a lot of code that suppose to work only in non-sandboxed environment (like texture support in 3d view). But after AppStore release most of this code was not in use.

Now what would be good to have is finally support for Daz3D models and formats and my long-lasting missing feature: LDraw format support.

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