image

I used to implement a few applications with nature/foliage simulations: for water, grass and for spider/ants animations. Some time ago I compiled it into one iOS application: I am working on porting this to Qt… 

image

For some time I work on integration of bgfx renderer with Qt framework (my repository is here: http://github.com/ppiecuch/bgfx). It is almost completed (at least on OS X platform). I am trying to make it working… 

image

I have refreshed several fluid simulations projects, based on c++ and Qt (Qt is my primary toolkit). You can find they on my github: https://github.com/ppiecuch/Shallow-water-fluid-simulator.git https://github.com/ppiecuch/flowed https://github.com/ppiecuch/FluidSolver They are self-contained - you need only Qt…