It is possible to run RenderScript compiler outside of the Android Studio. In my case (OSX 10.12) the llvm-rs-cc compiler should be invoked like this: #!/bin/bash ROOT=~/Library/Android/ndk/toolchains/renderscript/prebuilt/darwin-x86_64 $ROOT/bin/llvm-rs-cc \ -I $ROOT/renderscript/include/ \ -I $ROOT/renderscript/clanginclude/ \… 

For QLMesh (and some other projects), I am running my own fork of Asset Import Library. The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently… 

If you, like me, are a user of Kate editor, might be feeling a bit disappointed of quite old build of Kate editor available on official KDE page. Fortunately, build system for KDE (Craft) made… 

I have prepared another update to QLMesh: ver. 2.1 add performance improvements (plugin is better handling big bitmaps), major update of Open Asset Library and support for new format: Photoshop Patterns (PAT) files - both… 

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For QLMesh (and some other projects), I am running my own fork of Asset Import Library. The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently…