One of the main goal for QLMesh was to add some new formats I have been working with quite often, like Photoshop files of bdf fonts. For 3D it is LDraw formats and DAZ Studio… 

It is possible to run RenderScript compiler outside of the Android Studio. In my case (OSX 10.12) the llvm-rs-cc compiler should be invoked like this: #!/bin/bash ROOT=~/Library/Android/ndk/toolchains/renderscript/prebuilt/darwin-x86_64 $ROOT/bin/llvm-rs-cc \ -I $ROOT/renderscript/include/ \ -I $ROOT/renderscript/clanginclude/ \… 

For QLMesh (and some other projects), I am running my own fork of Asset Import Library. The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently… 

If you, like me, are a user of Kate editor, might be feeling a bit disappointed of quite old build of Kate editor available on official KDE page. Fortunately, build system for KDE (Craft) made… 

I have prepared another update to QLMesh: ver. 2.1 add performance improvements (plugin is better handling big bitmaps), major update of Open Asset Library and support for new format: Photoshop Patterns (PAT) files - both…